Apr 30, 2006, 08:07 PM // 20:07
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#1
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Academy Page
Join Date: Apr 2005
Guild: Mors Mortis Draconis [MMD]
Profession: R/Me
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sundering
the 20/20 addition mod destroyed the economy of guild wars in some ways and helped it in others, i think it should have been handled differently
if the mod was too weak, make all current mods equivalent, (10/7 = 20/17 10/10=20/20) however, if they only wished to add a new mod, then they should have made it a 20/5 mod at max weaker versions being 20/4 or etc.
i think this would have been much better, seeing as a player (though this didn't happen to me i saw it happen to numerous people) could have the previous day gotten a crystalline sword worth likely 500000 gold, and in one day, even if they did not buy or plan on buying factions, be reduced to a 50000 gold or less item until they could procure a 20/20 mod at high cost to themselves, i think making a 20/5 or similar mod would have been a better choice.
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Apr 30, 2006, 08:16 PM // 20:16
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#2
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Then the mod would be almost exactly the same as it was before. Sundering still isn't the most viable mod, because it only activates 1/5 of the time on skills now. The extra 10% ignores what, 16 armor instead of 8 on an 80 AL person, making almost no difference when added to the base damage of the weapon? It doesn't make much of an impact on your damage. Have you seen the test results on sundering mods?
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Apr 30, 2006, 10:21 PM // 22:21
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#3
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Sundering was completely and utterly worthless, a 1:1 vampiric mod was actualy better damage wise. The only reason PvErs prised it so was probably one or all of the following.. (a) it sounded cool (b) everyone else uses them (c) it's considered rare (d) they had no understandnig of the game mechanics, and thus thought it was really good (e) they realised it was crap but totaly refuse to use a switch weapon (f) simply no prefix mods make their stats go way up like fortitude, hence they use somthing with absolutly no drawbacks.
Now sundering is still crap. But it's at least semi-viable.
As for that crystalline going from 500k to 50k, that's absolutly ludacris(albeit somewhat true, just not to that extent). You pay for the sword skin, requirment, and +% unconditional modifier, and sometimes the name. Anything else can be swapped out for whatever the buyer wants.
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Apr 30, 2006, 10:51 PM // 22:51
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#4
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I'd go for d personally. It sounded and looked decent, when infact its utterly shit.
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May 01, 2006, 07:37 PM // 19:37
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#5
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Academy Page
Join Date: Apr 2005
Guild: Mors Mortis Draconis [MMD]
Profession: R/Me
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i agree that the mod may be underpowered, in that im whole heartedly agreeing it should be raised, however, the existing sundering mods should have been improved as well to keep the value of current items for decreasing. when the 20/20 mod came out, the current 10/10 mod should have become 20/20 as well. in whatever way Anet wanted to do that.
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May 01, 2006, 10:16 PM // 22:16
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#6
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Making a 20/5 mod would still be useless. Sundering SUCKED before the upgrade. If someone had a 10/10 sunder mod, it should have been useless anyways, the fact that it wasnt free means that there was a massive ignorance on the part of the community. That ignorance shows itself in your post.
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May 01, 2006, 10:20 PM // 22:20
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#7
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Polar Bear Attendant
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Sundering is now a bit playable .. so what's the prob
the 10/10 mod was junk .. i cant believe its price went over 5k
there are better mods, like zealous who's now rare and that's a good thing
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